Going to maintain my list of problems/solutions here. Much of this was through use of support tickets with DP; so would ask people still send in tickets so DP knows statistics of how often people are fixing this stuff.
Problem: Right maude ball gate was sticking slightly and letting the ball back out a lot
Symptom: Good maude shots would bounce off donny ball gate and then back down maude shot
Symptom: The long spring traveling through the playfield was dragging on the playfield wood (run up the side of the hole).
Solution: Adjusted ball gate wireform to run clear through the hole / no dragging.
Problem: Mini playfield loop clunky
Symptom: ball would drop from the loop inside the bowling alley building and bobble around a bit longer than necessary before exit
Solution: Adjusted metal ramp inside the bowling alley to point as close to the building exit as possible
Video: showing how much play there is https://drive.google.com/open?id=1EjCEG ... _qzSLZLIDQ
Video: best I was able to get https://drive.google.com/open?id=1_ctXN ... IlKyW0oTUw
Problem: bowling alley launcher stutters at the edge
Solution: waiting on new cam plate from DP; unresolved
Video: https://drive.google.com/open?id=1iUTmL ... la1uUf0LmQ
Pic: angle of launcher to find the set screw https://drive.google.com/open?id=1s5oFe ... DMFS9fE6tA
Problem: Rejects at diverter flap / airballs
Symptom: Diverter flap would not rest within the ramp slot; would fall forward of the slot / too tall
Temp Solution: Elongate the adjustment slots to allow the flap to be lower by 2mm for proper operation
Long term Solution: DP is developing a new part
Pic: of resting fwd: https://drive.google.com/open?id=0B0GLV ... WZ6cUdyOGM
Video: of manual operation: https://drive.google.com/open?id=17GAmM ... suntvb2kig
Pic: after being able to lower the flap: https://goo.gl/photos/psxgUgaNBCfMawTy6
Pic: before: https://drive.google.com/open?id=1_55cF ... LkzhiSucWQ
Pic: after: https://drive.google.com/open?id=1b5rkT ... mlN3wNbLCg
Problem: Diverter rams plastic when coil fire
Temp Solution: added a felt dot on the plastic to soften blow
Long term solution: unknown; maybe new diverter stop?
Concern: Unforunately, there's no other coil stop involved other than plastic as far as I can tell
Concern: This goes for the deployment as well; it looks like hitting the bottom of the playfield is the "stop" for the mech
Problem: Rejects at back of ramp scoop
Symptom: Seems like ball was hitting the edge of the scoop due to gap between ramp and scoop
Solution: I developed and 3d printed a little clip to better mate the back of the ramp to the scoop entrance
Link: STL file on Thingiverse: http://www.thingiverse.com/thing:1786982
Picture: https://drive.google.com/open?id=1XVCGK ... hY7ymR4Ndg
Video of installation: https://drive.google.com/open?id=1TnsA4 ... QGQv2_hNUQ
Problem: Jesus VUK too sensitive
Symptom: Occasional double VUK action
Solution: VUK switch was overly sensitive; it should really set with the full / 75% weight of ball. Widenend gap
Video of it being too sensitive: https://drive.google.com/open?id=17f1R3 ... 30PEP2sUbw
Problem: Jesus Rejects
Symptom: Shots occasionally come back down the ramp, or into shooter lane
Note: this is after VUK fix
Solution: Still working on it. I added some drop dead foam to back wall of jesus area but it still hasn't eliminated.
Idea: may also figure out if it's possible to reroute that cable somehow, seems wear/tear prone.
Picture: drop dead foam (that honestly, isn't doing much) https://drive.google.com/open?id=1s2g79 ... wNMPucOChw
Problem: Rug in wrong place / wrong time
Symptom: "Rug mode ready" when rug was all the way forward
Symptom: Weird homing sequences / going all the way back before going fwd
Solution: Reseated and used a flat head screw driver to re-terminate the stepper motor lines into the IDC connector. So, not a sensor thing but an actuator thing.
Problem: Ball trapped behind flipper on mini playfield
Symptom: Can fire flipper and the ball still stays here
Solution: Used a pair of needle nose to bend wireform slightly so that raising the flipper allows ball to roll away and down the ball return.
Problem: Game resets
Symptom: Game will sit in attact mode for hours, but if start a game, will eventually reset
Solution: Pressed in the 3 P-ROC boards, adjusted mounting nuts to more evenly apply pressure in one case
Concern: This may be just because I raised/lowered playfield a bunch getting tweaks into place, but time will tell if this is an issue just with vibration
Problem: SDTM from rug skill shot
Solution: Leveling
Concern: Experience with stepper screw drive mechanisms (as seen on rug) on 3d-printers says they should be greased for optimum operation
Solution: very lightly greased screw mechanism with Super Lube 21030
Problem: Silkscreen on PCB saying what the color code is; isn't always correct. I imagine this is fixed in later runs
Picture: https://drive.google.com/open?id=1jcxG9 ... _GMrtd8jSA
Tom's fix / tweak list
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- Posts: 14
- Joined: January 3rd, 2014, 5:23 pm
Re: Tom's fix / tweak list
Nice write up Tom.
Regarding the scoop at the end of the Dude ramp. I zip tied the plastic ramp sides tight to the scoop. Then added a small square of mylar to the sides and the bottom of the exit of the ramp/entrance to the scoop. Ball now flows smooth into the scoop.
I noticed the cliffy edges around the mystery hole were bending slightly so added some mylar to that as well to smooth it out.
Regarding the scoop at the end of the Dude ramp. I zip tied the plastic ramp sides tight to the scoop. Then added a small square of mylar to the sides and the bottom of the exit of the ramp/entrance to the scoop. Ball now flows smooth into the scoop.
I noticed the cliffy edges around the mystery hole were bending slightly so added some mylar to that as well to smooth it out.